LAURIE N. TAYLOR, CURRICULUM VITAE
| Digital Library Center George A. Smathers Libraries, University of Florida P.O. Box 117007 Gainesville, FL 32611-7007 |
EDUCATION
PhD in English, University of Florida, April 2006
Focus: Digital Media, Visual Rhetoric, Game Studies
MA in English, University of Florida, May 2002
Focus: Digital Media
ACADEMIC EMPLOYMENT
Digital Projects Technology Librarian, University of Florida George A. Smathers Libraries, Digital Library Center, May 2007 - present
Digitized primary materials and developed learning objects and other projects using primary materials from the Digital Collections. Projects included developing materials for the Baldwin Library of Historical Children's Literature, the Digital Library of the Caribbean, and others along with creating internal and external documentation for using and building collections. Digitized materials to support research and teaching, created visualizations of the materials using mapping software and KML, created exhibits, and produced marketing for materials in order to encourage use of the Digital Collections in innovative ways. Promoted the collections by authoring and regularly updating the Digital Library Center blog, and answered reference questions for the Digital Collections. Chaired the Library 2.0 Working Group for investigating new technologies, including games and other technologies.
Associate Director, Flexible
Learning in the Division of Continuing Education
at the University of Florida, December 2006 - May 2007
Academic Coordinator, Flexible Learning in the Division of Continuing Education at the University of Florida, May 2006 – December 2006
Directed overall organization of Flexible Learning/Correspondence Study credit and non-credit print and online courses. Hired and trained instructors, assisted with instructional design and in creating faculty resources. Oversaw the release of the first open enrollment WebCT courses, including all aspects of instructor, instructional design, support, and student management. Ensured consistency across marketing, support, and development materials with University rules, regulations, and with Division’s goals. Managed the academic support team and directed overall student support. Developed various marketing materials for the program. Acted as a liaison between various academic units for the departmental approval of courses. Evaluated the overall effectiveness of courses and programs for future development planning and budgeting purposes. Represented the department and Division on state and University-wide committees.
Instructor, University of Florida, August 2000 – May 2006
English Department, August 2000-April 2003; August 2005 – April 2006
Constructed and taught courses in composition, game studies, visual rhetoric, and media studies.
College of Liberal Arts & Sciences Instructional IT Liaison, April 2003 - August 2005
Liaison between the College of Liberal Arts & Sciences and the Networked Writing Environment (NWE). Trained new graduate students in NWE technology. Provided pedagogical aid for NWE Instructors. Administered MOOville, the local MOO. Built documentation for the Instructional Media and Graphics Environment (IMAGE) lab; also maintained and expanded NWE documentation. Taught several short courses on technology to help instructors best use technology in their teaching.
University Writing Program, August 2005 – December 2005
Taught course in college composition with an emphasis on professional writing.
Dean of Students, August 2006 - December 2006
Taught First Year Florida course to prepare incoming University students for academic work and college life, collaborating with a student Peer Leader for the course.
Journalist, GamesFirst! and The Gainesville Sun, Fall 2004 - present
Wrote gaming reviews, previews, news articles, and articles on gaming culture.
ImageTexT: Interdisciplinary Comics Studies Managing & Reviews Editor, College of Liberal Arts & Sciences at the University of Florida, Fall 2003 – May 2006
Communicated with the Editorial and Review Boards to manage submissions; oversaw the copyediting, layout and design of the issues; determined and assisted authors with necessary copyright clearance; and handled individual and institutional inquiries regarding subscriptions, submissions, and event reviews.
Recess! Assistant Producer, Center for Children's Literature & Culture at the University of Florida, April 2002 - April 2003
Wrote for the program, interviewed writers, developed and maintained the Recess! website, and served as media and technical support.
PUBLICATIONS & PROJECTS
Edited Collections
Playing the Past: Video Games, History, and Memory. Eds. Zach Whalen and Laurie N. Taylor. Nashville, TN: Vanderbilt UP: forthcoming 2008.
Refereed Articles and Book Chapters
- "Snow White in the City: Teaching Fables, Nursery Rhymes, and Revisions in Graphic Novels." Approaches to Teaching the Graphic Novel. Ed. Stephen E Tabachnick. New York: MLA, forthcoming 2008.
- "Introduction," collaboratively written with Zach Whalen, in Playing the Past: Video Games, History, and Memory. Eds. Zach Whalen and Laurie N. Taylor. Nashville, TN: Vanderbilt UP, forthcoming 2008.
- "Gaming Ethics, Rules, Etiquette and Learning." Handbook of Research on Effective Electronic Gaming in Education. Ed. Richard E. Ferdig. Information Science Reference, forthcoming 2008.
- "Comics and Children's Literature: Justice, Superheroes, and Suffering." To See the Wizard: Politics and the Literature of Children. Ed. Laurie Ousley. Newcastle upon Tyne, UK: Cambridge Scholars Publishing, 2008: 256-273.
- "Making Nightmares into New Fairytales: Goth Comics as Children's Literature." The Gothic in Children's Literature: Haunting the Borders. Eds. Anna Jackson, Karen Coats, and Roderick McGillis. New York: Routledge, 2008: 195-208.
- "Console Wars: Console and Computer Games." The Player's Realm: Studies on the Culture of Video Games and Gaming. Eds. J. Patrick Williams and Jonas Heide Smith. Jefferson, NC: McFarland Press, 2007: 223-237.
- "Networking Power: Video Game Structure from Concept Art," in Videogames and Art: Intersections and Interactions. Eds. Andy Clarke and Grethe Mitchell. Chicago, IL: U of Chicago P, 2007: 226-237.
- "Cameras, Radios, and Butterflies: the Influence and Importance of Fan Networks for Game Studies." Fibreculture Journal, Special Issue on Gaming Networks. 8 (2006).
- "From Stompin' Mushrooms to Bustin' Heads: Grand Theft Auto III as Paradigm Shift." The Meaning and Culture of Grand Theft Auto. Ed. Nathan Garrelts. Jefferson, NC: McFarland Press, 2006.
- "Playing in Neverland: Peter Pan Video Game Revisions," collaboratively written with Cathlena Martin, in J. M. Barrie's Peter Pan In and Out of Time: A Children's Classic at 100. Eds. Carole Anita Tarr and Donna White. Scarecrow Press, 2006.
- "A Ludic Model? Smooth and Striated Space and Sid Meier's Civilization," in online component to Civilizations. Virtual History, Real Fantasies. Ed. Matteo Bittanti. videoludica. game culture series Series. Milan, Italy: Edizioni Costa & Nolan, 2006. http://www.videoludica.com/graphic/dynamic/books/pdf/21.pdf.
- "First-person Shooters in Transition: the Legacy of Quake and Doom," in online component to Doom, The First Person Reader. Eds. Matteo Bittanti and Sue Morris. videoludica. game culture Series. Milan, Italy: Edizioni Costa & Nolan, 2005. http://www.videoludica.com/graphic/dynamic/books/pdf/14.pdf.
- "Positive Features of Video Games," in Handbook of Children, Culture, and Violence. Eds. Nancy E. Dowd, Dorothy G. Singer, and Robin Fretwell Wilson. Thousand Oaks, CA: Sage, 2005. 247-265.
- "Fractured Identities: Siblings and Doubles in Video Games," in Reconstruction: Studies in Contemporary Culture 5.2 (Spring 2005).
- "Gaming's Non-Digital Predecessors," collaboratively written with Cathlena Martin, in The International Digital Media & Arts Association Journal 2.1 (Spring 2005): 25-29.
- "Working the System: Economic Models for Video Game Narrative and Play," in Works and Days 22.43-44 (2004): 143-153.
- "WebComics: the Influence and Continuation of the Comix Revolution," collaboratively written with Trena Houp and Sean Fenty, in ImageTexT: Interdisciplinary Comics Studies 1.2 (Winter 2004).
- "Practicing What We Teach: Collaborative Writing and Teaching Teachers to Blog," collaboratively written with Cathlena Martin, in Lore: an E-Journal for Teachers of Writing. Fall 2004.
- "MUDs and MOOs: Collaborative Narrative Play at Work in the Classroom," collaboratively written with Brendan Riley and Mike Sansone, in ACE (Assembly on Computers in English) Online 1: 1 (Fall 2004): online. (available currently on my website)
- "Open Source and Academia," collaboratively written with Brendan Riley, in Computers and Composition Online. Spring 2004.
- "Compromised Divisions: Thresholds in Comic Books and Video Games," in ImageTexT: Interdisciplinary Comics Studies 1.1 (Spring 2004).
- "Video Game Internal Turfs and Turfs of Play," in Media/Culture 7.2 (Mar. 2004).
- "When Seams Fall Apart: Video Game Space and the Player," in Game Studies: the International Journal of Computer Game Research 3.2 (Dec. 2003).
Book Reviews
- Rev. of The Anxiety of Obsolescence: The American Novel in the Age of Television by Kathleen Fitzpatrick. Resource Center for Cyberculture Studies (Nov. 2007): Available online.
- Rev. of The Mirror and the Veil: An Overview of American Online Diaries and Blogs by Viviane Serfaty. Resource Center for Cyberculture Studies (Nov. 2006): Available online.
- Rev. of Nightmares and Fairytales Volume 1 by Serena Valentino. Iowa Journal of Cultural Studies 1.6 (2005): 130-132.
- Rev. of Avatar Bodies by Ann Weinstone. Consciousness, Literature and the Arts 5.3 (Dec. 2004): Available online.
- Rev. of The Video Game Theory Reader by Mark Wolf, ed. Journal of Film and Video 55.4 (Winter 2003): 58-60.
Encyclopedia Entries & Other Print Publications
- "Game Designers." Women in Science Fiction and Fantasy: An Encyclopedia. Ed. Robin Anne Reid. Westport, CT: Greenwood Press, 2008.
- "Gaming." Women in Science Fiction and Fantasy: An Encyclopedia. Ed. Robin Anne Reid. Westport, CT: Greenwood Press, 2008.
- "Re-contextualizing Archives." In Media Res. A MediaCommons Project: 24 March 2008.
- "What's Cooking in the Library?: Tested Recipes for Building Digital Libraries." Readex Report Newsletter. Spring 2008.
- "Labyrinths, Mazes, Gardens, and Sandboxes: Game Space Metaphors." Proceedings of GameSetandMatch II: On Computer Games, Advanced Geonetries, and Digital Technologies. Rotterdam, Netherlands: Episode Publishers, 2006. 98-106.
- "Riddles." The Oxford Encyclopedia of Children's Literature. Ed. Jack Zipes. London: Oxford UP, 2006.
- "E is for EveryoneA Call for Interdisciplinary Studies," collaboratively written with Cathlena Martin, in IGDA: The Ivory Tower. Jan. 2005.
- "Introduction," collaboratively written with Cathlena Martin and Trena Houp, in 'Help is on the way!' Comic Books and Superheroes in Special Collections. A Display in the Exhibit Gallery Smathers Library (East). George A. Smathers Libraries, Curated by Dr. Robert Shaddy, University of Florida, October 25 - December 17, 2004. 4-5.
- "Selected Bibliography on Comics: History, Theory, and Culture," collaboratively written with Cathlena Martin and Trena Houp, in 'Help is on the way!' Comic Books and Superheroes in Special Collections. A Display in the Exhibit Gallery Smathers Library (East). George A. Smathers Libraries, Curated by Dr. Robert Shaddy, University of Florida, October 25 - December 17, 2004. 24.
- Prepared the Online Exhibit for "'Help is on the Way!' Comic Books and Superheroes in Special Collections." A Permanent Display in the ImageTexT Exhibit Gallery, based on the Smathers Library Exhibit, Curated by Dr. Robert Shaddy.
- "Script." Dream Machine: the University of Florida's 150th Anniversary Production. Gainesville, FL: University of Florida's Digital Worlds Institute, 2004.
- Unpublished MA thesis, "Video Games: Perspective, Point-of-View, and Immersion" [and local copy] (2002); and PhD dissertation, "Not of Woman Born: Monstrous Interfaces and Monstrosity in Video Games" (2006).
Newspaper Articles
- Taylor, Laurie N. "Play it Again? Death in Gaming." The Gainesville Sun. 18 April 2008: Scene.
- Taylor, Laurie N. "Professor Layton and the Curious Village." The Gainesville Sun. 20 March 2008: Scene.
- Taylor, Laurie N. Review of Fatworld, "Learning Healthy Living, One Game at a Time." The Gainesville Sun. 21 February 2008: Scene.
- Taylor, Laurie N. "New Games in the New Year." The Gainesville Sun. 24 January 2008: Scene. [Commentary on article here.]
- Taylor, Laurie N. "Link, Zelda, and the Land of Hyrule Celebrate Traditions." The Gainesville Sun. 25 December 2007: Scene.
- Taylor, Laurie N. "Listmania: Top Games Party Games; and Top Ten Games You've (Probably) Never Heard of." The Gainesville Sun. 25 December 2007: Scene.
- Taylor, Laurie N. "Assassin's Creed Game is Historical[ly Painted] Fiction at its Finest." The Gainesville Sun. 29 November 2007: Scene 23. [Article Image]
- Taylor, Laurie N. "Keep Halloween Alive with Games." The Gainesville Sun. 1 November 2007: Scene 18, 22. [Article Image]
- Taylor, Laurie N. "Jeanne d'Arc Gives Gamers Hope." The Gainesville Sun. 4 October 2007: Scene.
- Taylor, Laurie N. "Samus Aran is the Queen of Corrupted Gaming." The Gainesville Sun. 6 September 2007: Scene 20, 22. [Article Image]
- Taylor, Laurie N. "Catching Up with Old Friends." The Gainesville Sun. 9 August 2007: Scene.
- Taylor, Laurie N. "'Overlord' is Good (Evil) Fun." The Gainesville Sun. 12 July 2007: Scene 18. [Article Image]
- Taylor, Laurie N. "Gainesville Studio Cranks out Two Top Shelf Adventures." The Gainesville Sun. 14 June 2007: Scene 20. [Article Image]
- Taylor, Laurie N. "Visualizing Computer Code is Crucial to Game Design." The Gainesville Sun. 17 May 2007: Scene 19. [Article Image]
- Taylor, Laurie N. "Ready for a 'summer gaming list'?" The Gainesville Sun. 19 April 2007: Scene 24. [Article Image]
- Taylor, Laurie N. "Game on the High Seas is No Sinking Ship." The Gainesville Sun. 29 March 2007: Scene 25. [Article Image]
- Taylor, Laurie N. "'King' of Advergaming Widens Domain." The Gainesville Sun. 22 February 2007: Scene 21. [Article Image]
- Taylor, Laurie N. "A Bull Market: The Upside of Gaming." The Gainesville Sun. 25 January 2007: Scene 8. [Article Image]
- Taylor, Laurie N. "Worming the Way to Adventure Gaming Online." The Gainesville Sun. 28 December 2006: Scene 10. [Article Image]
- Taylor, Laurie N. "'War' Gearing up for Christmas." The Gainesville Sun. 30 November 2006: Scene.
- Taylor, Laurie N. "Add a Little Business to Your Gaming Pleasure." The Gainesville Sun. 2 November 2006: Scene. [Article Image]
- Taylor, Laurie N. "Gaming Redefines Its Roots." The Gainesville Sun. 5 October 2006: Scene 10. [Article Image]
- Taylor, Laurie N. "Nintendo Hits Boardwalk on New Monopoly Version." The Gainesville Sun. 7 September 2006: Scene.
- Taylor, Laurie N. "Let the Women of Gaming Help You Choose a Major." The Gainesville Sun. 10 August 2006: Scene 10. [Article Image]
- Taylor, Laurie N. "Break up Boredom with a Casual Game." The Gainesville Sun. 13 July 2006: Scene 12. [Article Image]
- Taylor, Laurie N. "Nothing Artificial About this New Gaming Venture." The Gainesville Sun. 15 June 2006: Scene 12. [Article Image]
- Taylor, Laurie N. "Games for the Non-gamer Members of Your Family." The Gainesville Sun. 18 May 2006: Scene.
- Taylor, Laurie N. "New COSMOS Fest Brings Innovative Films to Town." The Gainesville Sun. 20 Apr. 2006: Scene.
- Taylor, Laurie N. "Finally, a Girly Game for Girl Videogamers." The Gainesville Sun. 23 Mar. 2006: Scene 14. [Article Image]
- Taylor, Laurie N. "Comics, Video Games Keep Classic Works Alive." The Gainesville Sun. 23 Feb. 2006: Scene 12. [Article Image]
- Taylor, Laurie N. "Cute, Dancing Sea Critters Mark a Gaming Revolution." The Gainesville Sun. 26 Jan. 2006: Scene 12. [Article Image]
- Taylor, Laurie N. "With a Foot in History, King Kong Claws for the Future." The Gainesville Sun. 29 Dec. 2005.
- Taylor, Laurie N. "Listmania: Top Games for Girl (and other less-traditional) Gamers; and Top Addictive Free Online Games." The Gainesville Sun. 29 Dec. 2005.
- Taylor, Laurie N. "Get in the Giving Spirit with Child's Play, Ben's Game." The Gainesville Sun. 1 Dec. 2005: Scene 14. [Article Image]
- Taylor, Laurie N. "New Games Provide Chills, Fun." The Gainesville Sun. 10 Nov. 2005: Scene 14. [Article Image]
- Taylor, Laurie N. "Videogaming Embraces the Art of Conversation." The Gainesville Sun. 6 Oct. 2005: Scene 14. [Article Image]
- Taylor, Laurie N. "Gaming to get WIGI in Seattle." The Gainesville Sun. 8 Sept. 2005: Scene 12. [Article Image]
- Taylor, Laurie N. "Future of Hand-helds? Puppies and Death Jr." The Gainesville Sun. 28 July 2005: Scene 12. [Article Image]
- Taylor, Laurie N. "Live Action Role-Playing." The Gainesville Sun. 30 June 2005: Scene 12. [Article Image]
- Taylor, Laurie N. "Nancy Drew: Teenage Video Game Sleuth." The Gainesville Sun. 2 June 2005: Scene 13. [Article Image]
- Taylor, Laurie N. "Gainesville for Free: Stars and Science." The Gainesville Sun. 26 May 2005.
- Taylor, Laurie N. "Female Ninjas." The Gainesville Sun. 7 Apr. 2005: Scene 16. [Article Image]
- Taylor, Laurie N. and Cathlena Martin. "Game Studies." The Gainesville Sun. 17 March 2005: Scene. [Article Image]
- Taylor, Laurie N. "Gaming: Sprung." The Gainesville Sun. 3 March 2005: Scene.
- Taylor, Laurie N. "Alien Hominid and Independent Game Design." The Gainesville Sun. 3 Feb. 2005: Scene. [Article Image]
- Taylor, Laurie N. "Review of Resident Evil 4." The Gainesville Sun. 20 Jan. 2005: Scene. [Article Image]
- Taylor, Laurie N. and Cathlena Martin. "Virtual Help for Real Resolutions." The Gainesville Sun. 6 Jan. 2005: Scene. [Article Image]
- Taylor, Laurie N. "Listmania: Top 10 Video Games of 2004." The Gainesville Sun. 30 Dec. 2005: Scene.
- Taylor, Laurie N. and Cathlena Martin. "Step into Hero Boy's Shoes with the Polar Express." The Gainesville Sun. 24 Dec. 2004: Scene.
- Taylor, Laurie N. and Cathlena Martin. "Diary of Yourself!Fitness." The Gainesville Sun. Dec. 9, 2004: Scene. [Article Image]
- Taylor, Laurie N. and Cathlena Martin. "Holiday gaming full of stars and stolen cars." The Gainesville Sun. 25 Nov. 2004: Scene. [Article Image]
- Taylor, Laurie N. and Cathlena Martin. "Select Start: A Video Game Music Band" The Gainesville Sun. 11 Nov. 2004: Scene. [Article Image]
- Taylor, Laurie N. and Cathlena Martin. "Plugging into The Political Machine." The Gainesville Sun. 28 Oct. 2004: Scene 26, 29. [Article Image]
- Taylor, Laurie N. and Cathlena Martin. "Girls of Gaming? Sexy, strong and even bloodthirsty." The Gainesville Sun. 14 Oct. 2004: Scene.
- Taylor, Laurie N. and Cathlena Martin. "Gainesville Gaming: Modern gaming explosion rocks Gainesville." The Gainesville Sun. 30 Sept. 2004: Scene 12. [Article Image]
Online-Only Publications
- Taylor, Laurie N. Review of Brain Boost: Beta Wave and Brain Boost: Gamma Wave. GamesFirst! 9 January 2007.
- Taylor, Laurie N. Review of Nancy Drew: The Creature of Kapu Cave. GamesFirst! 19 November 2006.
- Taylor, Laurie N. "Online Negotiation Games by Zap Dramatic." GamesFirst! 30 October 2006.
- Also available as compiled reviews of Video Game Design Pro.
Taylor, Laurie N. "Game Industry Growth and Coordination." The Corpament: Video Game Design Pro Website. Oct. 15, 2006.
Taylor, Laurie N. "Design Constraints and Project Development." The Corpament: Video Game Design Pro Website. Oct. 7, 2006.
Taylor, Laurie N. "Initial Review of Video Game Design Pro." The Corpament: Video Game Design Pro Website. Sept. 30, 2006. - Taylor, Laurie N. "Nancy Drew: Danger by Design, A Fun and Girl Positive Game," Review of Nancy Drew: Danger by Design. GamesFirst! 25 September 2006.
- Taylor, Laurie N. "Another Great Platformer Based on a Cartoon," Review of Hi Hi Puffy AmiYumi: The Genie and the Amp. GamesFirst! 21 July 2006.
- Taylor, Laurie N. "A New Take on Classic Breakout," Review of Break 'Em All. GamesFirst! 19 July 2006.
- Taylor, Laurie N. Review of Metal Gear Solid: Digital Graphic Novel. GamesFirst! 10 July 2006.
- Taylor, Laurie N. Review of Street Fighter Alpha Anthology. GamesFirst! 7 July 2006.
- Taylor, Laurie N. Review of Dreamfall: The Longest Journey. GamesFirst! 17 May 2006.
- Taylor, Laurie N. Review of Karaoke Country Revolution. GamesFirst! 29 April 2006.
- Taylor, Laurie N. Review of The (Small Screen) Silent Hill Experience. GamesFirst! 26 April 2006.
- Taylor, Laurie N. Review of Ice Age 2: The Meltdown. GamesFirst! 3 April 2006.
- Taylor, Laurie N. Review of Super Princess Peach. GamesFirst! 19 March 2006.
- Taylor, Laurie N. Review of Infected. GamesFirst! 16 December 2005.
- Taylor, Laurie N. Review of Hi Hi Puffy Ami Yumi: Kaznapped. GamesFirst! 9 December 2005.
- Taylor, Laurie N. "Degrees in Game Design Help Gamers and Nongamers." GamesFirst! 8 December 2005.
- Taylor, Laurie N. Review of Aeon Flux. GamesFirst! 3 December 2005.
- Taylor, Laurie N. "Games and Gamers Helping Others." GamesFirst! 26 November 2005.
- Taylor, Laurie N. Review of Spyro: Shadow Legacy by Amaze Entertainment. GamesFirst! 17 November 2005.
- Taylor, Laurie N. Review of Resident Evil 4 by Capcom. GamesFirst! 13 November 2005.
- Taylor, Laurie N. Review of Trace Memory by Nintendo. GamesFirst! 12 October 2005.
- Taylor, Laurie N. Review of Beatdown: Fists of Vengeance by Capcom. GamesFirst! 13 September 2005.
- Taylor, Laurie N. Review of Conker: Live & Reloaded by Rare. GamesFirst! 15 August 2005.
- Taylor, Laurie N. Review of Doom 3 by id/Vicarious. GamesFirst! 7 June 2005.
- Taylor, Laurie N. Preview of Onimusha 3 by Capcom. GamesFirst! 30 May 2005.
- Taylor, Laurie N. Preview of Creatures: Exodus & Creatures: Village by Kutoka Interactive. GamesFirst! 28 May 2005.
- Taylor, Laurie N. Preview of Fatal Frame 3: The Tormented by Tecmo. GamesFirst! 25 May 2005.
- Taylor, Laurie N. Preview of Call of Cthulhu: Destiny's End by HeadFirst. GamesFirst! 24 May 2005.
- Taylor, Laurie N. Review of Obscure by Hydravision. GamesFirst! 21 May 2005.
- Taylor, Laurie N. Preview of Full Auto by Pseudo Interactive. GamesFirst! 20 May 2005.
- Taylor, Laurie N. Preview of Okami by Capcom/Clover Studios. GamesFirst! 20 May 2005.
- Taylor, Laurie N. Preview of Nancy Drew: Secret of the Old Clock by Her Interactive. GamesFirst! 19 May 2005.
- Taylor, Laurie N. Preview of Upcoming Plug and Play Devices by JAKKS Pacific. GamesFirst! 18 May 2005.
- Taylor, Laurie N. Review of Kuon by FromSoftware. GamesFirst! 12 Feb. 2005.
- Taylor, Laurie N. and Cathlena Martin. Review of Alien Hominid by The Behemoth. GamesFirst! 2 Jan. 2005.
- Taylor, Laurie N. and Cathlena Martin. Review of Blinx 2 by Artoon. GamesFirst! 5 Dec. 2004.
Radio Publications
- "Interview with Mary Flanagan (with her thoughts about Josie True)." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 13 July 2005.
- "Video Game Music." Narr. Laurie N. Taylor and Cathlena Martin. Recess! NPR. WUFT-FM, Gainesville, FL. 18 Jan. 2005.
- "Toy Theaters." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 30 Dec. 2004.
- "Mystery Games." Narr. Laurie N. Taylor and Cathlena Martin. Recess! NPR. WUFT-FM, Gainesville, FL. 23 Nov. 2004.
- "Month of the Dinosaur." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 1 Oct. 2004.
- "National Women and Video Games Conference." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 14 Sept. 2004.
- "Machinima." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 17 June 2004.
- "Word Games." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 25 Nov. 2003.
- "Video Games Teaching History: Playing History." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 12 Sept. 2003.
- "Spy Alley." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 7 Aug. 2003.
- "Interview with Shelley Jackson." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 31 July 2003.
- "Gurls Rule." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 17 June 2003.
- "LEGO." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 5 June 2003.
- "CrossGen Bridges Comics." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 27 May 2003.
- "Dance Dance Revolution." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 15 May 2003.
- "Interview with R. A. Salvatore." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 7 May 2003.
- "Terry Pratchett." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 28 Apr. 2003.
- "The Legend of Zelda." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 3 Apr. 2003.
- "The Egg Game." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 11 Feb. 2003.
- "Webcomics." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 23 Jan. 2003.
- "Spirited Away and Hayao Miyazaki." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 9 Jan. 2003.
- "Anime Music."Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 30 Dec. 2002.
- "Girl's Video Games." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 26 Nov. 2002.
- "PC Arcades." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 7 Nov. 2002.
- "Disgustingly Yummy Foods." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 10 Oct. 2002.
- "Video Game Day." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 17 Sept. 2002.
- "September 11; Help on the Internet." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 10 Sept. 2002.
- "George Herriman and Krazy Kat." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 22 Aug. 2002.
- "First Video Games." Narr. Laurie N. Taylor. Recess! NPR. WUFT-FM, Gainesville, FL. 14 Aug. 2002.
- "The Letter J," ABC Book made in Flash
Projects
- Picturing Text: Comics and Other Imagetexts: Principal Investigator for George A. Smathers Libraries mini-grant, funded for $2,880 to digitize 20,000 pages from Fun magazine (53 volumes, 1861-1901, approximately 15,900 pages), all issues held by the University of Florida of P*S: The Preventive Maintenance Monthly by Will Eisner (approximately 60 issues and 3,700 pages), and several significant imagetexts selected from the Penny and Sol Davidson Collection materials including the Imagerie d'Epinal, three volumes of The Comic Almanack, and the science-fiction fanzine containing the first appearance of Superman. The project includes integration of existing comics materials, including military comics like Droopy the Drew Field Mosquito by Harry Lampert (co-creator of the Flash) which was published in the Drew Field Echoes newspaper in the 1940s (proposal details).
- Digital Library Center Blog: Created and regularly wrote entries for the Digital Library Center to promote activities and collections. Loaded collections materials into YouTube, Picasa, Flickr, SketchUp, Google Earth, and others to drive users to the Digital Collections.
- Games in the Library: Worked on several groups investigating games in the Libraries, including Second Life, the information literacy training game "Bioactive," and other projects using the concepts of simulation and procedural rhetoric from gaming.
- The Afterlife of Alice in Wonderland: A Display in the Exhibit Gallery Smathers Library (East). George A. Smathers Libraries, Curated by Rita Smith, University of Florida, Oct. 15 - Dec. 15, 2007. Digitized images from various versions of Alice for the physical and online exhibits; set up the online exhibit; helped Rita Smith set up the exhibit and worked with two student interns on setting up the visual structure of the physical exhibit and of the video compilation within the exhibit; helped to promote the exhibit.
- Gameology: Regularly wrote blog entries on all aspects of game studies and gaming culture, including several book and game reviews and articles, developing resources like reference information, and answering reference questions on game studies.
RESEARCH INTERESTS
Materiality of objects (archives, issues of digital representation, visual display and representation, digital libraries); digital collections and libraries (collection management, promotion, exhibit creation, interface, display, issues of digital representation, archives); media studies (game studies, comics and animation, science-fiction film and literature, archaeology/history of media and technology, horror and the gothic in relation to technology); gender studies (especially in relation to technology and in terms of representation online); history of the library ( intellectual/academic commons, Open Access, Open Source).
PRESENTATIONS
- "Position Paper" at the "Codework" Center for Literary Computing Workshop. Morgantown, WVU: April 3-6, 2008.
- "Love in the Binding" at the "ImageSexT: Intersections of Sex, Gender, and Sexuality" Conference on Comics and Graphic Novels, Gainesville, FL; Mar. 21-22, 2008.
- "Choices for Building Digital Libraries" invited presentation at the College of the Bahamas' Virtual Library Committee at the College of the Bahamas, Nassau, Bahamas; Mar. 3, 2008.
- "File Formats 101" at the American Library Association Midwinter Meeting, in the PARS Digital Preservation Group Meeting, Philadelphia, PA: Jan. 13, 2007.
- "Why Are Comic Books Not Commonly Used in the Classroom? What Subjects Are Suitable For Comics?" invited presentation at the "Comics in the Classroom: Understanding the Educational Uses of Comic Books" Jewish Museum of Florida's Professional Development Workshop, Miami Beach, FL; Oct. 21, 2007.
- "Laws, Ethics, Unwritten Rules, & Etiquette" at the "World Building: Space and Community" Game Studies Conference, Gainesville, FL; Mar. 1-2, 2007.
- "Automated or Empty: Zombies in Video Games and Computers" at the "Reel Fear: Horror, Suspense and Anxiety in Postmodern Film" Film Studies Symposium, Gainesville, FL; Oct. 19-20, 2006.
- "Virtual Bodies: Game Gender as Style and Structure" invited presentation at the University of Idaho's "Power, Identity, and Community in Virtual Worlds: A Speaker Series" in Moscow, ID; September 12, 2006; with speakers Shawn Rider, Julian Dibbell, and Rick Fehrenbacher. (abstract)
- "Time of the Twins: Video Games Presenting the Unrepresentable Through Haunting" at the "Alien/Other" Game Studies Conference, Gainesville, FL; Apr. 7-8, 2006.
- "New Demands in Emerging Fields: Mentoring as a Graduate Student" at the Graduate Studies Forum, Gainesville, FL; Apr. 1-2, 2006.
- "Constructions and Reconstructions of the Gothic" at the MLA Conference, Washington, DC; Dec. 27-30, 2005; with panelists Ted Wesp and Eric Hayot.
- "Game Studies Connecting to the World at Large: An Academic, and Activist use of the Blogosphere" at the EGO Conference, Gainesville, FL; Oct. 27-29, 2005. (full presentation)
- "Scars, Tattoos, and History: Video Game Flesh as Memory" at the Popular Culture Association in the South Conference, Jacksonville, Florida; Oct. 6-8, 2005.
- "Reading as Performance: Movable Books, Interactive Software, Video Games, and Wordless Picture Books" at the Children's Literature Association Conference, University of Winnipeg; June 9 - 12, 2005.
- "Science and Video Games" at Transforming Encounters II: Children and Science, Imagination and Inquiry, University of Florida; Feb. 18-19, 2005.
- "Legendary Warlords in Honnou-ji Temple, Sakai City, Arc de Triomphe, and Notre Dame: Cross Influences of Video Games and Film" at Trans/National Film and Literature: Cultural Production and the Claims of History, Florida State State University; Jan. 27-29, 2005.
- "Fairytale Nightmares: Goth Comics' Women and Children Characters" at the Third Annual Comics Conference: Simultaneity and Sequentiality, UF; Oct. 29-30, 2004.
- "Engines and Spoilers: Racing Games for Children and Adults" at Children's Literature and Constellations of Youth: Intersecting Adults' and Children's Culture, UF; Oct. 21-23, 2004.
- "Gaming Girls Playing with Power: Possibility Spaces in Game Design and Game Play" within panel "Textual Play: Women's Work in Literary Hypermedia Worldwide" at Society for Literature and Science Conference, Duke; Oct. 14-17, 2004; with panelists Marjorie Luesebrink and Stephanie Strickland.
- "Siblings (and Doppelgangers) in Video Games" at The Digital Narratives Conference, UCLA; Apr. 22-23, 2004. Organized panel "Re:play: Games"
- "The Open Source Model and Real World Collaborative Pedagogy" at Catastrophe Now: The Wreckage of Utopia, UF; Mar. 25-26, 2004; with co-author Brendan Riley.
- "Towards a Ludic Model? Smooth and Striated Space in Video Games," at the Form, Culture, and Video Game Criticism Conference, Princeton; Mar. 6, 2004.
- "Using MUDs in MOOs to Create Collaborative Narrative Practice" at Computers and Writing, Purdue; May 22-5, 2003; with co-authors Brendan Riley and Mike Sansone.
- "The Learning, Cooperation, and Positives that Video Games Engender" at The Children, Culture, and Violence Conference, UF; Mar. 20-1, 2003.
- "Webcomics and the Influence and Continuation of the Underground Comix Revolution" at The Undergrounds: 2003 Comics Conference, UF; Feb. 7-8, 2003.
- "Retraceable Readings: Video Game and Comic Composite" at Theoretical Misfits: the 2nd Annual UF-EGO Interdisciplinary Conference, UF; April 4-6, 2002.
- "Compromised Divisions: Panels as Thresholds in Comics and Video Games" at the The First Annual Comics Conference, the Will Eisner Symposium, UF; Feb. 20-21, 2002. Organized panel "Pressing and Stressing Boundaries: How Panels Operate in Comics and Video Games."
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Library Presentations & Demonstrations
- UF Libraries Technology Expo with the Library 2.0 Group at the George A. Smathers Libraries, University of Florida, Gainesville, FL; April 15, 2008.
- "Internal Pre-show" for the UF Libraries Technology Expo with the Library 2.0 Group at the George A. Smathers Libraries, University of Florida, Gainesville, FL; April 9, 2008.
- "LibGuides" presentation with the Library 2.0 Group at the George A. Smathers Libraries Journal Club, University of Florida, Gainesville, FL; March 20, 2008.
- "Second Life and the Library" brownbag presentation with Sara Gonzalez and Laura Woodruff at the George A. Smathers Libraries Journal Club, University of Florida, Gainesville, FL; Sept. 20, 2007.
- "Playing in the Digital Sandbox: Digital Tools that are Fun and Functional" at the George A. Smathers Libraries Journal Club, University of Florida, Gainesville, FL; Sept. 6, 2007.
- "Games and Learning" at the George A. Smathers Libraries, University of Florida, Gainesville, FL; Aug. 14, 2007.
COURSES DEVISED AND TAUGHT
First Year Florida, freshmen introductory
course
Covered study techniques and general information for new college students. Collaborated
with Peer Leader Evan Lauteria on all aspects of the course. (Fall
2006 with class project)
Gaming Cultures, senior literature
course (LIT 4930)
Explored digital games as textual and literary artifacts. In particular, studied
recent video games as part of a longer history of games and gaming—including
word games, puzzles, board games, card games, computer, console, portable, and
mobile games. The course emphasized critical analysis and production, conducting
close readings of games to study how games both draw upon and represent culture
and cultural artifacts, including film, comics, and literature. Used Rules
of Play (Salen and Salen) along with other readings and games as guides to
abstract principles of gaming as well as gaming specifics. Course projects incorporated
game studies and game development with projects ranging from book reviews to designing
paper prototypes for games. Class collaboratively created a
small ARG to explore multi-space games and to explore games for advertising.(Spring 2006 with class
project)
Advanced Business Writing for Accounting, graduate
writing course (ENC 5236) for accounting graduate students
While the coursework focused on the conventions of business writing, this class
also emphasized the principles of good writing across disciplinary boundaries.
Used various readings on writing and accounting as guides for scholarly and professional
writing in accounting. (Spring 2006 and Fall 2005)
Argument and Persuasion: Invoking the Professional Voice,
introductory writing course (ENC 1102)
Introduced students to scholarly and professional writing. Used Writing and
Reading Across the Curriculum (Behrens and Rosen) as guide for scholarly
writing in the disciplines. (Fall 2005)
Writing and New Media: Interface and Writing Spaces and Places, writing with new media course
(ENG 1131)
Explored the emergence and rhetoric of new media. Students explored the development
of narrative, argument, and image in the context of aesthetic innovation and research.
In the fall 2002 interface-themed version of the course, course projects asked how interface metaphors could serve as a model for writing
in different media- blogs, web sites, list-serves, MOO - and genres - analysis,
critical, definitional, technical, and personal; the spring 2002 version projects did the same for the spatial construction and place orientation. (Fall
2002, Student work from this section is available; and Spring 2002)
Argumentative and Expository Writing, introductory writing course (ENC 1101)
- Introduced students to modes of academic writing. Used Structure of Argument (Rottenberg) as guide to learn rhetorical structures and logical fallacies and then to apply these to different writing forms (personal narrative, critique, response papers, research papers, websites) and different media (essays, news articles, advertisements, comic strips, graphic novels, and video games). (Fall 2001, 2 sections)
- In the summer 2001 version of the course, used Structure of Argument (Rottenberg) as guide to learn rhetorical structures and logical fallacies and then to apply these to different writing forms (personal narrative, critique, response papers, research papers, websites, MOO) and different media (essays, news articles, advertisements, comic strips, graphic novels, and video games). (Summer 2001)
- In the spring 2001 version of the course, used CyberReader (Vitanza) as guide to learn tropes as they can be applied to both reading and writing and then to apply these to different writing forms (personal narrative, critique, response papers, research papers, web sites) and different media (essays, news articles, advertisements, comic strips, graphic novels, and video games). (Spring 2001, 2 sections)
Training Courses Devised and Taught
In addition to academic for-credit courses, I have also taught a number of training courses to help instructors use technology in their teaching and research. These included courses on developing a professional web presence (setting up a standard design, adding basic
research information, conference abstracts, dissertation abstracts, CVs, teaching
portfolios, syllabi, and using these as part of their online portfolio and web
presence); courses on various technologies to use in teaching, research, or multimedia production (including Inform, Flash, blogs, wikis, CSS, web design, and more); and introductory courses to familiarize users with different technologies and aspects of those technologies (general training courses on the NWE, the IMAGE Lab, Unix, and more).
For syllabi, see:
www.laurientaylor.org/teaching
HONORS & AWARDS
- Winner, First Annual Smathers Library Poetry Contest, Spring 2006. (haiku)
- Presidential Recognition for Comics and Games Studies Scholarship, University of Florida, Spring 2005.
- Departmental Teaching Award, Department of English, University of Florida, April 2003.
- Recipient of the Graduate Student Council's 2005 Mentoring Opportunity Program
Grant, University of Florida, Spring 2005.
Grant was used to supplement funds from the Special Collections Library to purchase electronic literature works. - Recipient of the Graduate Student Council's 2004 Travel Grant to travel to the 2004 Society for Literature, Science, & the Arts conference.
SERVICE
-
Reviewing:
- Reviewer for PMLA
- Reviewer for International Journal of Gaming and Computer-Mediated Simulations
- Reviewer for Loading. . .
- Reviewer for Digital Humanities Quarterly
- Reviewer for the Handbook of Research on Effective Electronic Gaming in Education (2008)
- Reviewer for Learning, Media, and Technology: Special Issue on Digital Games and Learning, 31.4 (2006). Guest editors Cathlena Martin and Liam Murray.
- Committees:
- Publicity Chairperson for the Association for Academic Women (2008 - 2009)
- Member of the Digital Initiatives Subcommittee (2008-2009)
- Chair of the Library 2.0 Working Group (2007 - 2008)
- Member of the Brittle Books Taskforce (2007 - 2008)
- Member of the Task Force on Undergraduate Education for the Libraries (2007 - 2008)
- Member, UF Distance Learning Council, UF Collaborative Software Committee, and UF WebCT Committee (2006-2007)
- Comics Studies, University of Florida; Webmaster (2004 - 2006)
- Graduate Game Studies, University of Florida; Co-founder; Co-President (2004 - 2005); Webmaster (2002 - 2003)
- Graduate Comics Organization, University of Florida; Treasurer (2003 - 2004); Webmaster (2003 - 2006)
- Other:
- Coach, ThinkQuest Competition 2006 OSWD Team (Students: Jason, Will, Saurabh, Andres, Josh); www.thinkquest.org
- Conference Organizer, "Comics and Childhood." The fourth Annual UF Comics Conference. Feb. 24-25, 2006.
- Conference Coordinator, "(Re)Collecting British Women Writers." The 14th Annual Eighteenth- & Nineteenth-Century British Women Writers Conference. Mar. 23-26, 2006.
- Conference Organizer, "Playing the Past: Nostalgia for Video Games and Electronic Literature." The first UF Games Studies Conference. Mar. 18-19, 2005.
- Conference Organizer, "Comics and Animation: Simultaneity and Sequentiality." The third Annual UF Comics Conference. Oct. 29-30, 2004.
- Assisting other research, through email discussions and interviews for student and scholar publication like this interview, this article (page 22), this article, and others
PROFESSIONAL AFFILIATIONS
- Modern Language Association
- American Library Association
- Library & Information Technology Association
- Children's Literature Association
- Association for Academic Women
REFERENCES
Erich Kesse, Director
Digital Library Center, George A. Smathers Libraries, University of Florida
PO Box 117007; Gainesville, FL 32611-7007
352.273.2900 : : erich at uflib.ufl.edu
Stephanie Haas, Assistant Director
Digital Library Center, George A. Smathers Libraries, University of Florida
PO Box 117007; Gainesville, FL 32611-7007
352.273.2900 : : haas at uflib.ufl.edu
Dr. Eileen I. Oliver, Multicultural Literature and Education
Division of Continuing Education, University of Florida
2209 NW 13th St; Gainesville, FL 32609
eoliver at doce.ufl.edu
Dr. Donald Ault, Literature & Mathematics, Science &
Literature, Comics & Animation
Department of English, University of Florida
PO Box 117310; Gainesville, FL 32611-7310
ault at ufl.edu
Dr. Terry Harpold, New Media, Science & Literature
Department of English, University of Florida
PO Box 117310; Gainesville, FL 32611-7310
tharpold at english.ufl.edu