Goblin from Arthur Rackham illustrations for Rosetti's Goblin Market

Fall 2002:: ENG 1131: Writing Through Media

Projects

On all projects: A printed copy is due to me the day the final version of the project is due. I will keep this copy.

Project 1: Website Beginnings


Due (before class begins) Sept. 27, Friday
We will do the peer review in class, so the project must be finished before class.

This is the beginning of your website and should be carefully thought out because it lays the groundwork for the rest of your website and the rest of the semester.

1. You need to have at least 5 hypertext pages:

2. Your homepage (index.html) must contain:

3. Every page must:

4. Have citations for anything not your own that you use. See the NWE's information on copyright.
I suggest using a horizontal rule at the bottom of your page and then putting in copyright information because it's easy and won't interfere with the overall look of your page.

Be sure to print a hard copy, with your name on it, and have this printed before class begins, not during class or after.


Project 2: The Medium and the Message


Due (before class begins) November 1, Friday
We will do the peer review in class, so the project must be finished before class.

You can pick the same topic for this and for the final project and just approach the material in different ways, or the final project could build on what you begin here.

This project will discuss one of the texts we have encountered in class (or another which must be preapproved by me) in terms of content and medium. For this, we will draw on what we've learned about writing spaces, Marshall McCluhan, and The HoneyMooners as a television show that took it's content and portrayal from radio and theater (the single room presentation, heavy emphasis on sound and noises, heavy overdone facial expressions). Using what we have learned, you will write an analysis of how the content and medium of your source blend, conflict, and their relationship to past sources and newer sources - their influences and what they've influenced. You will write the analysis with the understanding that you are using a medium to do this analysis and so you should be reflective and exploratory.

The point of this project is to further your website, to further your understanding of how a form both constrains and frees the subject material (content), and to get you to illustrate the mutual dependence and interaction of the content and form of at least one source. An example of a project idea (could be - writing about System Shock 2 as being a horrific video game. System Shock 2 is clearly a pc video game (medium) and the form is partially that of a video game. The form is also that of a work of horror (here form and content blend) - dark poor lighting, hard to see - the vision is clausterphobic. The sounds are eery, haunting, and foreboding. The narrative is sort of a mystery and sort of a thriller - the player character is here and he or she has to kill to survive and continue. The player character is trapped on a space ship so it isn't like there's some way to just leave. The space within the game becomes clausterphobic too - the lighting is dim so sight is greatly reduce, the noises seem like something unfriendly is getting closer, or just lurking about, there's no ultimate escape - notice how all of these elements build tension. Also notice how these same elements are used in horror films - trapped can't escape, not knowing the true enemy or even what happened - confusion leads to fear.

This project must:

Be sure to print a hard copy, with your name on it, and have this printed before class begins, not during class or after.


Project 3: Image and Text


Due by noon on Dec. 13, Friday.
Contact me immediately if for any reason you believe this project may be finished late.

This project will utilize what we have learned about images to communicate and sequential art in terms of comic books, film, video games, and hypertext to construct an essay that explores one of these media through text and images.

This project must:

OR

You must design an area in the MUD that uses ekphrasis (ekphrasis is the use of words to convey an image, so any descriptive building in the MUD should work). For building in the MUD, everything that you do counts towards the word count, and since words must be typed repeatedly to build the objects, a total of 1000 words that a MUD user could read or use are required if you choose this option. The MUD room or area that you build (it could be something else like bots, but it would probably be best to build a room, and then furnish and populate that room) should fit within the overall MUD theme as chosen by the class. The rooms and objects must be within the MUD.


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