Walton Wood "DNA and Code: Replicating the Organic in a Digital Medium" In a living organism, the DNA structure determines the entirety of the organism's foundation. Likewise, video game programs can be broken down into binary code. As theorists like Lev Manovich in The Language of New Media have argued, binary code and the reproducibility that stems from that code is a fundamental element of new media. Binary code itself is a collection of ones and zeros; DNA can be broken down into a series of four amino acids. In both DNA and binary code, the underlying code provides the basis for the organism's basic functioning. Therefore, the binary code used in a game character is analogous to a living organism's DNA. Like DNA, the binary code of a video game character determines the background for the character in the game. From this background information, games add complexity and further shape the characters through elements analogous to real world social norms. Games do so through by adding and configuring elements like narrative, visual representation, and world structures. By connecting code and DNA, video games afford the possibility to examine current concerns within a more simplistic simulated environment. In creating a form of life analogous to carbon-based existence, video games allow players to interact in a life-like environment that continues some of the existing real world philosophical and religious concerns. This paper will argue for the connections between code and DNA and then show how those connections can best be examined in order to show how the Alien/Other is both represented and evolves within emergent game systems.