Gaming Cultures:: Spring 2006: LIT 4930
Student Projects (May Change):
Game Studies Conference: Elmer, Evan, Justin
Graduate Forum: Walton; Amanda & Jackie; Sarah; Jess; Elmer; Franklin
Wraith@game studies: Stephanie, Rachel, Corwyn, Hollie, Athena, Elmer(?)
Chris-mage game(?): Luke
- Katie's Wrestling Games Presentation
- Sarah's Sims Blog: http://www.livejournal.com/users/taylorbeach/; and presentation slides in HTML and PPT
- Jill's PPT in HTML and PPT
- Stephanie: Civ promotions on campus
- Sherelle: Spades or Jeopardy, Oxford Book of Card/Board games
- Taylor: Ico/Shadow of the Collosus
- Walton: DMC trilogy, Half-Real
game studies abstracts - Dmitri: Chess and Borth of the Chess Queen
- Amanda and Jackie: DDR and
Serious Games: Games That Educate, Train, and Inform
David Michael, Sandra Chen
ISBN: 1-59200-622-1 2006
Publish date: October 10, 2005
352 pages
writing an abstract on the concept of terror and terrorism in games - Cynethia: Battle of the Sexes
- AJ: StarOcean
- Jill: Warcraft 3 Defense of the Ancients Map Mod
- Jennifer: Chez Geek; Oxford History of Card Games
- Holly: Pinball
- Fernaz: Sims
- Elmer: Indigo Prophecy or Ikaruga: Manovich or ScreenPlay
- Dan: Smash Brothers Melee; game physics and manipulation
- Ricky: Final Fantasy VI: lookup sources
- Justin L: writing abstract on halo and marathon, presenting at a conference. [Abstract]
- Evan: Sexuality in Games; possibel sources masturbation game, sex MMO, second Life, Sex Drive Forum in wired.com
- Jess: Miniatures-Warhammer 40K; Floor Games by HG Wells on War Miniatures
- Luke: SOCOM
- Frank: Pacman, Chronotrigger
- Cheryl: Dream Phone and Gender Inclusive Game Design or From Barbie to Mortal Kombat
- Chandler: WoW
- Corwyn: NWN
- Courtney: an MMO and Life on the Screen by Sherry Turkle
- Jonathan
- Emily and Athena: Counseling and Educational Games
Educational and counseling games come in many different forms. There are educational games proper (games designed for education and used to teach specific concepts or skills) like:
Mathblaster
Count Quickly: http://www.funisland.com/gamedetail.php?id=72
Some of LeapFrog's games
Some of the BBC games are really cute:
http://www.bbc.co.uk/education/mathsfile/shockwave/games/postie.html
As well as games that are games and then have the collateral ability to teach or instruct on certain concepts and facts:
Civilization III
Dynasty Warriors, Romance of the Three Kingdoms
Chess
Card games (some, like Poker where you can learn to compute odds)
Many games and strategic reasoning (tycoon games, fighting games, RPG's and how to answer questions to be good or bad)
Food Force: http://www.nationalgeographic.com/ngkids/games/food_force/The best games blend these:
Where in the World is Carmen Sandiego
Oregon Trail
Many others, and this also depends on how the games are playedCounseling games are often games played to create a safe magic circle of play. They can also be games that act like journals where people can get their thoughts and feelings out and explore. These include:
Eliza (aka couch) it's free online and one of the first--it's all text and just rewords statements into questions like a Rogerian therapist
LeapFrog's Dear Diary Pen
Tarot Cards could be viewed as an expressive sort of game
Other games specifically seek to get people to discuss concerns:
The UnGame:
http://www.amazon.com/exec/obidos/ASIN/B00000IS1M/102-7328463-6640903or to modulate their brain waves:
Wild Divine:
http://www.amazon.com/exec/obidos/tg/detail/-/B00099YLPM/qid=1138128869/sr=8-1/ref=pd_bbs_1/102-732$Or games that look at positive reinforcement as a means to increase self esteem:
http://www.selfesteemgames.mcgill.ca/
Other Games
Life (board game)
The Game of Life is a great choice for a board game. What angle would you
want to take with it? You could follow the board game only and read The
Oxford History of Board Games, or you could follow some element of the
Game of Life, like it's assumptions about happiness, wealth, cultural
values. Mary Flanagan made a revised version of Life for women that charts
the choices most women have to make between career and family. I haven't
played Life in years, but I'm pretty sure it emphasizes "winning big" in
the reality-tv or lottery sense where money is the final standard of
happiness, but there are 2 endings, so that could be really interesting in
terms of social depictions of wealth. I also think Life allowed for
same-sex couples (when going around the board, I think the squares
say--take a wife, take a husband) - is that right? It'd be interesting to
see how Life constructs the family, gender, and wealth. And, I think it
makes everyone a commodity with spouses and children either granting or
taking money.