Goblin from Arthur Rackham illustrations for Rosetti's Goblin Market

Gaming Cultures:: Spring 2006: LIT 4930

Student Projects (May Change):

Game Studies Conference: Elmer, Evan, Justin
Graduate Forum: Walton; Amanda & Jackie; Sarah; Jess; Elmer; Franklin
Wraith@game studies: Stephanie, Rachel, Corwyn, Hollie, Athena, Elmer(?)
Chris-mage game(?): Luke

Other Games

Life (board game)
The Game of Life is a great choice for a board game. What angle would you want to take with it? You could follow the board game only and read The Oxford History of Board Games, or you could follow some element of the Game of Life, like it's assumptions about happiness, wealth, cultural values. Mary Flanagan made a revised version of Life for women that charts the choices most women have to make between career and family. I haven't played Life in years, but I'm pretty sure it emphasizes "winning big" in the reality-tv or lottery sense where money is the final standard of happiness, but there are 2 endings, so that could be really interesting in terms of social depictions of wealth. I also think Life allowed for same-sex couples (when going around the board, I think the squares say--take a wife, take a husband) - is that right? It'd be interesting to see how Life constructs the family, gender, and wealth. And, I think it makes everyone a commodity with spouses and children either granting or taking money.


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