Goblin from Arthur Rackham illustrations for Rosetti's Goblin Market

Spring 2006: LIT 4930 :: Gaming Cultures

Required Texts:

Books for Individual/Groups:

Individuals or Groups can choose to review the following texts:
  1. Twisty Little Passages by Nick Montfort
  2. Reskin by Mary Flanagan and Austin Booth
  3. Reload: rethinking women + cyberculture by Mary Flanagan and Austin Booth
  4. Gender Inclusive Game Design by Sheri Graner Ray
  5. The Game Design Reader: A Rules of Play Anthology by Salen and Zimmerman,
  6. Screenplay: Cinema/Videogames/Interfaces by Geoff King and Tanya Krzywinska
  7. Soft Cinema: Navigating the Database by Lev Manovich
  8. Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul
  9. What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
  10. Homo Ludens by Johan Huizinga
  11. The Oxford Guide to Card Games (this would need to be presented in week 4)
  12. First Person : New Media as Story, Performance, and Game by Noah Wardrip-Fruin, Pat Harrigan
  13. The Video Game Theory Reader by Mark J. P. Wolf
  14. Cybertext: Perspectives on Ergodic Literature by Espen Aarseth
  15. Exercises in Style by Raymond Queneau
  16. Life: A User's Manual by Georges Perec, David Bellos (Translator)
  17. The Image of the City by Kevin Lynch
  18. Everquest Reader, by Eric Hayot and Edward Wesp
  19. Shared Fantasy, by Gary Alan Fine
  20. The Ambiguity of Play
  21. The Oxford Guide to Board Games (this would need to be presented in week 5)
  22. List of articles
  23. The Game Makers: The Story of Parker Brothers from Tiddledy Winks to Trivial Pursuit(this would need to be presented in week 5)

Games for Individuals or Groups

Games and Books Chosen

For all, readings from Games & Culture: http://gac.sagepub.com/


Back to top